Burning Godzilla Mugen

First shots are Godzilla and Godzilla? WTF vs Rodan and Anguirus in Makuhari Bay Areasecond shots are Godzilla duking it out vs Godzilla? In American City (another clue for who is one of the secret chars)number 3 Ghidorah vs Ghidorah? Which Chars are complete now and on which are you still working on?What kind of bugs were caused by Biollante? Maybe someone here can fix it.Same for both Mothra versions if you ask here politely, someone can maybe make a patch for them, to make them work with a newer version of Mugen.Btw. Since you need some help for your project, try to be more specific about what kind of help do you need.Just saying everyone who helps gets a special version of the game will not working, people have to know what kind of help you need, and what you will doing, or they will just think that you search for people who do all the work for you.So what do you need?For example do you need someone who Tests Chars that you created and helps you finding and fixing bugs, or someone who made some Spriteedits for you?As long the people don't know what kind of help you need, no one can and will help you.
Well since most are already made not much bio only is making a glitch with order=1,2,etc making orders go like this 2 1 3 24 5 (example) as for mothra its ok and the help only need people to find me chars like i need the Dragonzord (Battle Mode) and Godzilla 1955.Posted: May 15, 2013, 07:48:42 pmupdate Anguirus is now from Battle legends instead of Destroy all monsters. Also i need someone to findme a Dragonzord Battle Mode.
(I already have normal mode)I got a a suprise for everyone King Ghidorah Heisie is in. Which Chars are complete now and on which are you still working on?What kind of bugs were caused by Biollante? Maybe someone here can fix it.Same for both Mothra versions if you ask here politely, someone can maybe make a patch for them, to make them work with a newer version of Mugen.Btw. Since you need some help for your project, try to be more specific about what kind of help do you need.Just saying everyone who helps gets a special version of the game will not working, people have to know what kind of help you need, and what you will doing, or they will just think that you search for people who do all the work for you.So what do you need?For example do you need someone who Tests Chars that you created and helps you finding and fixing bugs, or someone who made some Spriteedits for you?As long the people don't know what kind of help you need, no one can and will help you.
Burning Godzilla Mugen Download
Description:Based on the SNES Godzilla Kaiju Daikessen, SNES Super Godzilla, and PCE Battle Legends game, this tag team fighter acts as a spiritual successor to both, incorporating elements of classic Tag based games such as Marvel vs Capcom. Roster's from the three series and some new characters finally meet, bringing the current total playable characters to 27.Status:Current status is in early development. With 1 released pre-alpha build. The game's foundation was structured from GojiraGigantis' Battle Legends fan game, so you might see some remnants of that in here still. This game is based on the MUGEN engine, but may be moved to the IKEMEN engine in the future.

Many things still needed to be implemented and fixed.Downloads:pending.Setup and InstructionsExtract folder to your choice, on default ReSHADE shaders are applied to the game, if it is causing issues rename the opengl32.dll in the folder and it will not be applied. Its always been a small issue of mine as well with the G90's sprite!Updates since previous post: Various bugfixes, balance tweaking, etc, too many too list all. Changes in next incremental Update:-Mothra Larva custom state animation changes-Gotengo can now be grappled, added new animations. Added Grapple escape Shock Move like in the Snes Version.-Super X-2 now also has its shock haul once escaping from a grapple.-SuperMGII Grapple animations and grapple escape is fixed (He no longer falls to the ground when escaping)-SuperMGII Fly back dash fixed so its not jumping back-Rage Meter Will dissapear on non-active players now-Fixed enemy partner dropping into the battle randomly when their partner is still on the battle floor, only happens when fighting cpu. More than friends art projects.
It means a lot!Haven't been updating as much as I should have due to school, but I'm thinking of getting rid of the Rage Bar/Meter system that was in Kaiju Daikessen. Might end up just changing and have a time limit like X factor in mvc3. Not a big fan of it at the moment.Edit: New Update - Got rid of the Rage Meter/Mode (may come back in some form in the future) and implemented for all characters proper energy bar filling system. Now specials can be performed once the energy bar is filled, instead of depending on Rage.